Python API#
Ignis (module)#
Ignis python interface
Enums#
CPUArchitecture
:Enum holding supported CPU architectures
ARM
X86
Unknown
GPUArchitecture
:Enum holding supported GPU architectures
AMD
Intel
Nvidia
Unknown
LogLevel
:Enum holding verbosity level for logging
Debug
Info
Warning
Error
Fatal
Static Methods#
flushLog() -> None
:Flush internal logs
loadFromFile(arg: str | os.PathLike) -> RuntimeWrap
:Load a scene from file and generate a default runtime
loadFromFile(arg0: str | os.PathLike, arg1: RuntimeOptions) -> RuntimeWrap
:Load a scene from file and generate a runtime with given options
loadFromScene(arg: Scene) -> RuntimeWrap
:Generate a default runtime from an already loaded scene
loadFromScene(arg0: Scene, arg1: str | os.PathLike) -> RuntimeWrap
:Generate a default runtime from an already loaded scene with directory for external resources
loadFromScene(arg0: Scene, arg1: RuntimeOptions) -> RuntimeWrap
:Generate a runtime with given options from an already loaded scene
loadFromScene(arg0: Scene, arg1: str | os.PathLike, arg2: RuntimeOptions) -> RuntimeWrap
:Generate a runtime with given options from an already loaded scene with directory for external resources
loadFromString(arg: str) -> RuntimeWrap
:Load a scene from a string and generate a default runtime
loadFromString(arg0: str, arg1: str | os.PathLike) -> RuntimeWrap
:Load a scene from a string with directory for external resources and generate a default runtime
loadFromString(arg0: str, arg1: RuntimeOptions) -> RuntimeWrap
:Load a scene from a string and generate a runtime with given options
loadFromString(arg0: str, arg1: str | os.PathLike, arg2: RuntimeOptions) -> RuntimeWrap
:Load a scene from a string with directory for external resources and generate a runtime with given options
saveExr(arg0: str | os.PathLike, arg1: CPUImage) -> bool
:Save an OpenEXR image to the filesystem
saveExr(arg0: str | os.PathLike, arg1: CPUArray2d_Float32) -> bool
:Save an OpenEXR grayscale image to the filesystem
setQuiet(arg: bool) -> None
:Set True to disable all messages from the framework
setVerbose(arg: bool) -> None
:Set True to enable all messages from the framework, else only important messages will be shown. Shortcut for setVerbose(LogLevel.Debug)
setVerbose(arg: LogLevel) -> None
:Set the level of verbosity for the logger
BoundingBox#
BoundingBox
Properties#
Center
:Returns
Vec3
Diameter
:Returns
Vec3
HalfArea
:Returns
float
IsEmpty
:Returns
bool
Max
:Returns
Vec3
Min
:Returns
Vec3
Volume
:Returns
float
Static Methods#
MakeEmpty() -> BoundingBox
:No documentation
MakeFull() -> BoundingBox
:No documentation
Methods#
extend(self, arg: BoundingBox) -> BoundingBox
:No documentation
extend(self, arg: Vec3) -> BoundingBox
:No documentation
inflate(self, arg: float) -> None
:No documentation
isInside(self, arg: Vec3) -> bool
:No documentation
isOverlapping(self, arg: BoundingBox) -> bool
:No documentation
overlap(self, arg: BoundingBox) -> BoundingBox
:No documentation
CameraOrientation#
General camera orientation
Properties#
Dir
:Direction the camera is facing
Eye
:Origin of the camera
Up
:Vector defining the up of the camera
DenoiserSettings#
Settings for the denoiser
Properties#
Enabled
:Enable or disable the denoiser
HighQuality
:Set True if denoiser should be high quality or interactive
Prefilter
:Set True if normal and albedo layer should be prefiltered
Ray#
Single ray traced into the scene
Properties#
Direction
:Direction of the ray
Origin
:Origin of the ray
Range
:Range (tmin, tmax) of the ray
Runtime#
Renderer runtime allowing control of simulation and access to results
Properties#
AOVs
:Returns
list[str]
Camera
:Returns
str
ColorParameters
:Returns
dict[str, Vec4]
FloatParameters
:Returns
dict[str, float]
FrameCount
:Returns
int
FramebufferHeight
:Returns
int
FramebufferWidth
:Returns
int
InitialCameraOrientation
:Returns
CameraOrientation
IntParameters
:Returns
dict[str, int]
IterationCount
:Returns
int
RenderStartTime
:Returns
int
SPI
:Returns
int
SampleCount
:Returns
int
SceneBoundingBox
:Returns
BoundingBox
Seed
:Returns
int
StringParameters
:Returns
dict[str, str]
Target
:Returns
Target
Technique
:Returns
str
VectorParameters
:Returns
dict[str, Vec3]
Methods#
clearFramebuffer(self) -> None
:No documentation
clearFramebuffer(self, arg: str) -> None
:No documentation
getFramebufferForDevice(self, aov: str = '') -> Image
:No documentation
getFramebufferForHost(self, aov: str = '') -> CPUImage
:No documentation
incFrameCount(self) -> None
:No documentation
reset(self) -> None
:Reset internal counters etc. This should be used if data (like camera orientation) has changed. Frame counter will NOT be reset
saveFramebuffer(self, arg: str | os.PathLike) -> bool
:No documentation
setCameraOrientation(self, arg: CameraOrientation) -> None
:No documentation
setParameter(self, arg0: str, arg1: int) -> None
:No documentation
setParameter(self, arg0: str, arg1: float) -> None
:No documentation
setParameter(self, arg0: str, arg1: Vec3) -> None
:No documentation
setParameter(self, arg0: str, arg1: Vec4) -> None
:No documentation
setParameter(self, arg0: str, arg1: str) -> None
:No documentation
step(self, ignoreDenoiser: bool = False) -> None
:No documentation
tonemap(self, arg: CPUArray2d_UInt32) -> None
:No documentation
trace(self, arg: list[Ray]) -> list[Vec3]
:No documentation
RuntimeOptions#
Options to customize runtime behaviour
Properties#
AcquireStats
:Set True if statistical data should be acquired while rendering
Denoiser
:Settings for the denoiser
DumpShader
:Set True if most shader should be dumped into the filesystem
DumpShaderFull
:Set True if all shader should be dumped into the filesystem
EnableTonemapping
:Set True if any of the two tonemapping functions
tonemap
andimageinfo
is to be usedOverrideCamera
:Type of camera to use instead of the one used by the scene
OverrideFilmSize
:Type of film size to use instead of the one used by the scene
OverrideTechnique
:Type of technique to use instead of the one used by the scene
SPI
:The requested sample per iteration. Can be 0 to set automatically
Seed
:Seed for the random generators
Target
:The target device
WarnUnused
:Set False if you want to ignore warnings about unused property entries
Static Methods#
makeDefault(trace: bool = False) -> RuntimeOptions
:No documentation
RuntimeWrap#
Wrapper around the runtime used for proper runtime loading and shutdown
Properties#
instance
:Returns
Runtime
Methods#
shutdown(self) -> None
:No documentation
Scene#
Class representing a whole scene
Properties#
bsdfs
:Returns
dict[str, SceneObject]
camera
:Returns
SceneObject
entities
:Returns
dict[str, SceneObject]
film
:Returns
SceneObject
lights
:Returns
dict[str, SceneObject]
media
:Returns
dict[str, SceneObject]
shapes
:Returns
dict[str, SceneObject]
technique
:Returns
SceneObject
textures
:Returns
dict[str, SceneObject]
Static Methods#
Methods#
addBSDF(self, arg0: str, arg1: SceneObject) -> None
:No documentation
addConstantEnvLight(self) -> None
:No documentation
addEntity(self, arg0: str, arg1: SceneObject) -> None
:No documentation
addFrom(self, arg: Scene) -> None
:No documentation
addLight(self, arg0: str, arg1: SceneObject) -> None
:No documentation
addMedium(self, arg0: str, arg1: SceneObject) -> None
:No documentation
addShape(self, arg0: str, arg1: SceneObject) -> None
:No documentation
addTexture(self, arg0: str, arg1: SceneObject) -> None
:No documentation
bsdf(self, arg: str) -> SceneObject
:No documentation
entity(self, arg: str) -> SceneObject
:No documentation
light(self, arg: str) -> SceneObject
:No documentation
medium(self, arg: str) -> SceneObject
:No documentation
shape(self, arg: str) -> SceneObject
:No documentation
texture(self, arg: str) -> SceneObject
:No documentation
SceneObject#
Class representing an object in the scene
Enums#
Type
:Enum holding type of scene object
Bsdf
Camera
Entity
Film
Light
Medium
Shape
Technique
Texture
Properties#
baseDir
:Returns
pathlib.Path
pluginType
:Returns
str
properties
:Returns
dict[str, SceneProperty]
type
:Returns
SceneObject.Type
Methods#
hasProperty(self, arg: str) -> bool
:No documentation
property(self, arg: str) -> SceneProperty
:No documentation
setProperty(self, arg0: str, arg1: SceneProperty) -> None
:No documentation
SceneParser#
Parser for standard JSON and glTF scene description
Enums#
Flags
:Flags modifying parsing behaviour and allowing partial scene loads
F_LoadCamera
F_LoadFilm
F_LoadTechnique
F_LoadBSDFs
F_LoadMedia
F_LoadLights
F_LoadTextures
F_LoadShapes
F_LoadEntities
F_LoadExternals
F_LoadAll
Methods#
SceneProperty#
Property of an object in the scene
Enums#
Type
:Enum holding type of scene property
None
Bool
Integer
Number
String
Transform
Vector2
Vector3
IntegerArray
NumberArray
Properties#
type
:Returns
SceneProperty.Type
Static Methods#
fromBool(arg: bool) -> SceneProperty
:No documentation
fromInteger(arg: int) -> SceneProperty
:No documentation
fromIntegerArray(arg: list[int]) -> SceneProperty
:No documentation
fromNumber(arg: float) -> SceneProperty
:No documentation
fromNumberArray(arg: list[float]) -> SceneProperty
:No documentation
fromString(arg: str) -> SceneProperty
:No documentation
fromTransform(arg: Mat4x4) -> SceneProperty
:No documentation
fromVector2(arg: Vec2) -> SceneProperty
:No documentation
fromVector3(arg: Vec3) -> SceneProperty
:No documentation
Methods#
canBeNumber(self) -> bool
:No documentation
getBool(self, def: bool = False) -> bool
:No documentation
getInteger(self, def: int = 0) -> int
:No documentation
getIntegerArray(self) -> list[int]
:No documentation
getNumber(self, def: float = 0.0) -> float
:No documentation
getNumberArray(self) -> list[float]
:No documentation
getString(self, def: str = '') -> str
:No documentation
getTransform(self, def: Mat4x4 = Mat4x4.Identity -> Mat4x4
:No documentation
getVector2(self, def: Vec2 = Vec2(0)) -> Vec2
:No documentation
getVector3(self, def: Vec3 = Vec3(0)) -> Vec3
:No documentation
isValid(self) -> bool
:No documentation
Target#
Target specification the runtime is using
Properties#
Architecture
:Returns
CPUArchitecture | GPUArchitecture
CPUArchitecture
:Returns
CPUArchitecture
Device
:Returns
int
GPUArchitecture
:Returns
GPUArchitecture
IsCPU
:Returns
bool
IsGPU
:Returns
bool
IsValid
:Returns
bool
ThreadCount
:Returns
int
VectorWidth
:Returns
int
Static Methods#
makeCPU(arg0: int, arg1: int) -> Target
:No documentation
makeGPU(arg0: GPUArchitecture, arg1: int) -> Target
:No documentation
makeGeneric() -> Target
:No documentation
makeSingle() -> Target
:No documentation
pickBest() -> Target
:No documentation
pickCPU() -> Target
:No documentation
pickGPU(device: int = 0) -> Target
:No documentation
Methods#
toString(self) -> str
:No documentation